Joined: 05 May 2007 Posts: 1730 Location: The mirror world
Posted: Tue Oct 02, 2007 5:24 pm Post subject: Help Desk: Topic 24 bit textures
Alright my people its time for the second topic. This time its going to be about 24 bit textures.
Textures have been used sense 2003. I still work with them today. I have sent textures to the following people and they seem to be happy with them
Snake
Rachel
Lap
Help747
8ball
Dakini
Robert Munch
Gnarler
Papa Bendi
Dave
Specture
Avirox
Vercci
These add a new twist to the map cause mine look better. I didn’t make all of them. Some of them I got with I got my fuhquake and just copy and paste them where they are needed. Munch if you would take a screen shot of my textures from Halloween that is around the cauldron and post it.
These are zip files. What you need to do is unzip them. Inside them are folders. Lets use the rock2 as the example. Inside the zip file is a folder called rock2. What you need to do is copy that folder to your quake/qw/textures folder. Then it would look like quake/qw/textures/rock2. If you all want to try them and you have trouble then post so I can help you. _________________ Codename: Hardkore
Location: Angelus Errare
Status: Sleeping beyond the flow of time
Last edited by HARDKORE on Mon Dec 10, 2007 11:50 am; edited 4 times in total
Joined: 05 May 2007 Posts: 1730 Location: The mirror world
Posted: Fri Oct 05, 2007 10:02 am Post subject:
what program are you using vercci. I used compressed folder to make it. winwar wont work with it. _________________ Codename: Hardkore
Location: Angelus Errare
Status: Sleeping beyond the flow of time
Vercci get them and try them. I made a new zip file with compressed folder so let me know.
If you all get these and want to see if they work go to
phoenixlabs.org:27506
It is empty most of the time so all you got to do is vote the map _________________ Codename: Hardkore
Location: Angelus Errare
Status: Sleeping beyond the flow of time
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