Would Quake on PlayStation Network be a good idea?
Yes
50%
[ 2 ]
No
0%
[ 0 ]
Other (Undecided/In-between etc.)
50%
[ 2 ]
Total Votes : 4
Author
Message
Spirrwell(CI)1
Joined: 13 Jul 2008 Posts: 264 Location: United States New York
Posted: Mon Jun 21, 2010 2:44 am Post subject: Quake on PSN
I think that putting Quake on the PlayStation Network would be a great idea. There is a site for proposing ideas for PSN and I think that Quake would be a great candidate for this. I came to this idea after seeing a few ideas for Doom and Duke Nukem. This could also be a great chance to expand the mod of CustomTF to make sure it doesn't die. Duke Nukem 3D got ported to Xbox Live Arcade so why not Quake get ported to PSN? Who here thinks that Quake on PSN would be a good idea?
Joined: 03 May 2007 Posts: 759 Location: Fresno, California
Posted: Sun Jul 11, 2010 1:36 am Post subject: Re: Quake on PSN
Spirrwell(CI)1 wrote:
I think that putting Quake on the PlayStation Network would be a great idea. There is a site for proposing ideas for PSN and I think that Quake would be a great candidate for this. I came to this idea after seeing a few ideas for Doom and Duke Nukem. This could also be a great chance to expand the mod of CustomTF to make sure it doesn't die. Duke Nukem 3D got ported to Xbox Live Arcade so why not Quake get ported to PSN? Who here thinks that Quake on PSN would be a good idea?
If it's moddable, sure. Most of these new ports, especially on consoles, seem to lack that essential functionality.
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