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Quake Rocket Jumping Done Quick

 
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phrosty
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Joined: 02 May 2007
Posts: 811
Location: Los Angeles, California

PostPosted: Mon Apr 20, 2009 4:43 pm    Post subject: Quake Rocket Jumping Done Quick Reply with quote

Yup, I've started QRJDQ. Unlike this video the goal is to take the best runs of each part and splice them together like QDQ, to find the best possible time.

I've made a document of the times I've got so far. Will post a video once they're all done.

If anyone wants to join me, here is some info:

  • Use classic prozac -- the physics and gameplay are slightly (but significantly) different on Mega-TF or even Shaka's modern custom.
  • Jumps must work on the first try. If a jump fails and you get teleported back, you need to /kill and re-enter the area. This is because some maps teleport you to different spots when you fail. A flawless run must begin from the right spots Smile
  • It helps to go custom, select RJ,single shotty,gren,imperial penguin speed,dispenser,telepads. Then you can make a tele right before the entrance to the next stage.
  • The obvious path isn't always the fastest. If it looks like you can skip something, try.
  • Priming grenades before you enter an area is a good way to shave off a few seconds of time.


Send in some demos! Does not have to be for rjxtreme Smile.
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Last edited by phrosty on Mon Apr 20, 2009 5:11 pm; edited 1 time in total
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]MuD[



Joined: 30 Jun 2008
Posts: 104
Location: California

PostPosted: Mon Apr 20, 2009 5:08 pm    Post subject: Reply with quote

I think only you and I can even compete for this these days. Get QuakeLive going so we can get newcomers back to Quake. Avirox needs to fix it since it does not work Smile

I <3 you.
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Shaka



Joined: 03 May 2007
Posts: 749
Location: Fresno, California

PostPosted: Mon Apr 20, 2009 5:10 pm    Post subject: Reply with quote

I'll record some with me beating the levels with the grappling hook.
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Pulseczar



Joined: 03 May 2007
Posts: 1472
Location: North Carolina

PostPosted: Mon Apr 20, 2009 6:42 pm    Post subject: Reply with quote

LOL

Some of those 'jumps' are actually harder with a grappling hook.
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Bunny Hop:

Start:
  While moving forward in the air,
    Press - and hold - jump key.
  Once landed, and the game has made you jump again (because you were holding jump when you landed),
    Release the jump key.
  Go back to 'Start'.
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phrosty
Site Admin


Joined: 02 May 2007
Posts: 811
Location: Los Angeles, California

PostPosted: Tue Apr 21, 2009 4:32 pm    Post subject: Reply with quote

First video up.

Soul and I are also recording some freestyle RJ demos done in normal TF maps. We try to find some near-impossible RJs to show off, should be cool.
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